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Piratesoftware is ENDED
Published on 2026-04-01 | Archived on 2026-05-18
1 million fireflies
Published on 2026-03-29 | Archived on 2026-03-29
Mario Sunshine water attempt (N64)
Published on 2026-03-28 | Archived on 2026-03-29
Ice Damage vfx/sfx
Published on 2026-03-22 | Archived on 2026-03-29
Frosty village
Published on 2026-03-21 | Archived on 2026-03-29
Seamless passive loading system showcase (gone wrong)
Published on 2026-03-15 | Archived on 2026-03-29
Doors might be the least efficient object in Mario 64
Published on 2026-03-14 | Archived on 2026-03-29
Substance Wars 64 all radio skits
Published on 2026-03-07 | Archived on 2026-03-29
Old man teaches Mario how to fight
Published on 2025-12-28 | Archived on 2025-12-30
The 3D coin debate
Published on 2025-12-27 | Archived on 2025-12-30
Voidout respawn system
Published on 2025-12-21 | Archived on 2025-12-30
All step noises
Published on 2025-12-20 | Archived on 2025-12-30
the a3d shitpost disstrack
Published on 2025-12-14 | Archived on 2025-12-30
Ice cap N64 performance test
Published on 2025-12-13 | Archived on 2025-12-30
Grind rail animation (by PixelPalaverer)
Published on 2025-12-07 | Archived on 2025-12-30
Popup Dialogs
Published on 2025-11-30 | Archived on 2025-12-30
Dialog Effects
Published on 2025-11-29 | Archived on 2025-11-29
Mario 64 invented a new kind of VFX that games barely ever use
Published on 2025-11-15 | Archived on 2025-11-15
Collision BVH is here!
Published on 2025-08-31 | Archived on 2025-08-31
Super Mario Bros N64 Longplay (Full Playthrough)
Published on 2025-08-05 | Archived on 2025-08-05
Course 6 engine backport N64 test
Published on 2025-05-25 | Archived on 2025-05-27
Sample hashmap buffer idea
Published on 2025-05-23 | Archived on 2025-05-29
I ripped out the Mario 64 audio engine and replaced it with my own
Published on 2025-05-19 | Archived on 2025-05-29
C1 Leitmotif theme version + Ambient SFX
Published on 2025-05-18 | Archived on 2025-05-29
Amazing new N64 homebrew - Driving Strikers 64 (Gameplay)
Published on 2025-05-17 | Archived on 2025-05-29
Blackview 7000 review VLOG
Published on 2025-05-12 | Archived on 2025-05-12
Hidden Chuckya sound effect
Published on 2025-05-03 | Archived on 2025-05-03
Charles Martinet voiced the Bob Ombs in Mario 64
Published on 2025-04-20 | Archived on 2025-04-20
Analogue3D situation is crazy
Published on 2025-04-01 | Archived on 2025-04-20
Drugwars 64 - Betatesting opened!
Published on 2025-03-15 | Archived on 2025-04-20
Rambling about my top 16 favorite games
Published on 2025-03-11 | Archived on 2025-04-20
Camera Options
Published on 2025-03-09 | Archived on 2025-04-20
Showcasing GTA Mario
Published on 2025-03-02 | Archived on 2025-03-02
Mario 64 Retro Ride
Published on 2025-02-23 | Archived on 2025-02-26
Pentapus fight draft
Published on 2025-02-22 | Archived on 2025-02-26
Yoshi gifts the 121st star (real)
Published on 2025-02-21 | Archived on 2025-02-26
Improved whomp's fortress kickable boards
Published on 2025-02-16 | Archived on 2025-02-26
The 1 Vertex difference
Published on 2025-02-15 | Archived on 2025-02-26
Did something stupid (58fps)
Published on 2025-01-19 | Archived on 2025-04-20
Silliest Optimization yet (56fps)
Published on 2025-01-11 | Archived on 2025-04-20
RTYI Demo playtest & RELEASE
Published on 2025-01-06 | Archived on 2025-01-06
C15 Artstyle test (RETROFUTURISM)
Published on 2025-01-01 | Archived on 2025-01-04
Egg Coin Radar
Published on 2024-12-31 | Archived on 2025-01-04
53.6 Performance Snapshot
Published on 2024-12-23 | Archived on 2024-12-24
Mip Maps on N64 vs Emulator
Published on 2024-12-22 | Archived on 2024-12-24
The PERFECT Mario model?? (biobak rework)
Published on 2024-12-21 | Archived on 2024-12-24
RSP bottleneck correction and another dangerous microoptimization
Published on 2024-12-17 | Archived on 2024-12-24
Was everyone wrong about the N64's slow memory?
Published on 2024-12-15 | Archived on 2024-12-24
Mips Forest 100% Playthrough blind
Published on 2024-10-21 | Archived on 2024-10-22
New HUD Concept + Textures
Published on 2024-10-19 | Archived on 2024-10-22
Bunny Brushwoods Analysis
Published on 2024-10-15 | Archived on 2024-10-22
Goombunny Rework
Published on 2024-10-13 | Archived on 2024-10-22
The TRUTH about the recent Nintendo Takedowns...
Published on 2024-10-11 | Archived on 2024-10-12
Course 1 FINAL rework?? (biobak)
Published on 2024-10-05 | Archived on 2024-10-06
Thimble Guy
Published on 2024-09-29 | Archived on 2024-10-06
NormalReflectionSpecularBump map styrofoam improvement
Published on 2024-09-28 | Archived on 2024-10-06
Holographic Grass
Published on 2024-09-22 | Archived on 2024-10-06
Normal Mapped Styrofoam
Published on 2024-09-21 | Archived on 2024-10-06
F3DEX3 ARRIVED!
Published on 2024-09-01 | Archived on 2024-09-02
Why does Emulator lag so much?
Published on 2024-08-31 | Archived on 2024-09-02
Sunflowers!
Published on 2024-08-24 | Archived on 2024-09-02
Treetrunk slide UPGRADE
Published on 2024-08-18 | Archived on 2024-08-18
Raphael Raven bossfight concept
Published on 2024-08-17 | Archived on 2024-09-02
Planetary gravity - On the moon
Published on 2024-08-11 | Archived on 2024-10-06
Assorted Minty platforming mechanics
Published on 2024-08-04 | Archived on 2024-10-06
Snowman's Ice Cave
Published on 2024-08-03 | Archived on 2024-10-06
Dont act humble - be open minded instead
Published on 2024-08-02 | Archived on 2024-10-06
Cleaning Job
Published on 2024-07-28 | Archived on 2024-10-06
Oily Boily Bay rework (biobak)
Published on 2024-07-27 | Archived on 2024-10-06
Oily Boily Bay underground (pure bliss)
Published on 2024-06-15 | Archived on 2025-09-14